Nintendo routinely sends legal eagles after things that leverage their IP, whether fan sequels or even just fan translations of games that never made it beyond Japan. For a comparison of what flies, look at kart racers: look at Mario Kart versus Crash Team Racing or Team Sonic Racing. Take inspiration, yes, but you have to provide a twist. Don't go anywhere near Nintendo IP, and really don't blatantly copy mechanics either. Most Mario Party minigames are a bit more twitchy/action-oriented in comparison and a latent connection kills the fun instantly. Jackbox neatly sidesteps this by using word games where a 200ms lag doesn't kill your gameplay. Latency is an issue in online multiplayer games. Some smaller stepping stones may include learning an engine (such as Unity or Unreal or GameMaker Studio) and participating in a game jam (a hackathon for games). Build something smaller and local-only to wrap your head around how hard it is, before giving yourself the additional constraints of performant internet multiplayer, entirely in the browser, and needing to code separate rules for a whole stack of mini-games. It's the equivalent of stepping outside and running a marathon. If this is your first game, switch to something smaller in scope. Online mini-games with friends, with Jackbox-like no-install start, sounds pretty fun.
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